Lidt Cleanup
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@@ -1,5 +1,3 @@
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using PeopleVille.Locations;
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namespace PeopleVille
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namespace PeopleVille
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{
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{
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public class GameManager
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public class GameManager
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@@ -1,5 +1,3 @@
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using PeopleVille.Equipment;
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namespace PeopleVille.Locations
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namespace PeopleVille.Locations
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{
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{
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public class Store : Location
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public class Store : Location
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@@ -26,7 +26,6 @@ namespace PeopleVille.Persons
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return;
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return;
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}
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}
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// 50/50 om vi gør noget eller ej
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if (RNG.ThrowDice(Dices.D3) == 1)
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if (RNG.ThrowDice(Dices.D3) == 1)
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return;
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return;
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switch (RNG.ThrowDice(Dices.D4))
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switch (RNG.ThrowDice(Dices.D4))
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@@ -1,7 +1,6 @@
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using PeopleVille.Equipment;
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using PeopleVille.Equipment;
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using PeopleVille.Locations;
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using PeopleVille.Locations;
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using PeopleVille.Persons;
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using PeopleVille.Persons;
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using PeopleVille;
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using System.Reflection;
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using System.Reflection;
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namespace PeopleVille.WorldBuilder
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namespace PeopleVille.WorldBuilder
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{
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{
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