diff --git a/PeopleVille/GameManager.cs b/PeopleVille/GameManager.cs index d9b0225..21adfab 100644 --- a/PeopleVille/GameManager.cs +++ b/PeopleVille/GameManager.cs @@ -1,5 +1,3 @@ -using PeopleVille.Locations; - namespace PeopleVille { public class GameManager diff --git a/PeopleVille/Location/Store.cs b/PeopleVille/Location/Store.cs index 33757e6..05c0fae 100644 --- a/PeopleVille/Location/Store.cs +++ b/PeopleVille/Location/Store.cs @@ -1,5 +1,3 @@ -using PeopleVille.Equipment; - namespace PeopleVille.Locations { public class Store : Location diff --git a/PeopleVille/Person/AdultCitizen.cs b/PeopleVille/Person/AdultCitizen.cs index d1c9622..5d36cf1 100644 --- a/PeopleVille/Person/AdultCitizen.cs +++ b/PeopleVille/Person/AdultCitizen.cs @@ -26,7 +26,6 @@ namespace PeopleVille.Persons return; } - // 50/50 om vi gør noget eller ej if (RNG.ThrowDice(Dices.D3) == 1) return; switch (RNG.ThrowDice(Dices.D4)) diff --git a/PeopleVille/WorldBuilder/WorldBuilder.cs b/PeopleVille/WorldBuilder/WorldBuilder.cs index 869026e..4e23d44 100644 --- a/PeopleVille/WorldBuilder/WorldBuilder.cs +++ b/PeopleVille/WorldBuilder/WorldBuilder.cs @@ -1,7 +1,6 @@ using PeopleVille.Equipment; using PeopleVille.Locations; using PeopleVille.Persons; -using PeopleVille; using System.Reflection; namespace PeopleVille.WorldBuilder {