Making sure it uses Microsoft Code Convention
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@@ -4,36 +4,36 @@ namespace OOP.RPG
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{
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public Simulation(Character opponent1, Character opponent2)
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{
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this.opponent1 = opponent1;
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this.opponent2 = opponent2;
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Opponent1 = opponent1;
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Opponent2 = opponent2;
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}
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public Character opponent1 { get; set; }
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public Character opponent2 { get; set; }
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public Character Opponent1 { get; set; }
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public Character Opponent2 { get; set; }
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public void StartSimulation()
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{
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while (!(opponent1.Health <= 0) && !(opponent2.Health <= 0))
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while (!(Opponent1.Health <= 0) && !(Opponent2.Health <= 0))
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{
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// Attack opponent2
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var attack1 = opponent1.Attack();
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opponent2.Health -= attack1;
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var attack1 = Opponent1.Attack();
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Opponent2.Health -= attack1;
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Console.WriteLine($"Opponent1 attacks Opponent2");
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Console.WriteLine($"Opponent1 attacks with {attack1} and Opponent2 has {opponent2.Health} left");
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Console.WriteLine($"Opponent1 attacks with {attack1} and Opponent2 has {Opponent2.Health} left");
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var attack2 = opponent2.Attack();
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opponent1.Health -= attack2;
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var attack2 = Opponent2.Attack();
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Opponent1.Health -= attack2;
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Console.WriteLine($"Opponent2 attacks Opponent2");
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Console.WriteLine($"Opponent2 attacks with {attack2} and Opponent1 has {opponent1.Health} left");
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Console.WriteLine($"Opponent2 attacks with {attack2} and Opponent1 has {Opponent1.Health} left");
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}
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if (opponent1.Health <= 0)
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if (Opponent1.Health <= 0)
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{
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Console.WriteLine("Opponent2 wins");
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}
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if (opponent2.Health <= 0)
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if (Opponent2.Health <= 0)
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{
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Console.WriteLine("Opponent1 wins");
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}
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