using PeopleVille.Equipment; using PeopleVille.Persons; namespace PeopleVille.Extension.Mod1; public class Snake : IEquipment { public string Name { get; set; } = "Snake"; public void Equip() { throw new NotImplementedException(); } public void Unequip() { throw new NotImplementedException(); } public void Use(Person person) { Console.WriteLine($"{person.Name} brugte en slange, lol"); } } public class Trumpet : IEquipment { public string Name { get; set; } = "Trumpet med 90 grader"; public void Equip() { throw new NotImplementedException(); } public void Unequip() { throw new NotImplementedException(); } public void Use(Person person) { Console.WriteLine($"{person.Name} brugte en trumpet, musik lyder i {person.CurrentLocation.Name}"); } }