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@@ -7,7 +7,7 @@ namespace PeopleVille.Persons
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public abstract class Person
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{
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public string Name { get; set; }
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public int Health { get; set; }
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public int Health { get; set; } = 100;
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// hellere at de starter med tomt inventory end et inventory der ikke eksisterer.
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public List<IEquipment> Inventory { get; set; } = [];
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@@ -19,6 +19,7 @@ namespace PeopleVille.Persons
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public GameManager Manager { get; set; }
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public World World { get; set; }
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public bool Dead { get; set; } = false;
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public virtual void Initialize() { }
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