Start på DoSomething()
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@@ -2,9 +2,16 @@ namespace PeopleVille.Persons
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{
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{
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public class AdultCitizen : Person
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public class AdultCitizen : Person
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{
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{
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public AdultCitizen()
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public AdultCitizen(GameManager gameManager)
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{
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{
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Age = RNG.Range(20, 85);
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Age = RNG.Range(20, 85);
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gameManager.TickDone += DoSomething;
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}
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public void DoSomething()
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{
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}
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}
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}
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}
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}
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}
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@@ -2,10 +2,11 @@
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using PeopleVille.Equipment;
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using PeopleVille.Equipment;
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using PeopleVille.Persons;
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using PeopleVille.Persons;
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using PeopleVille.WorldBuilder;
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using PeopleVille.WorldBuilder;
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using System.Text.Json;
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var gameManager = new GameManager();
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var gameManager = new GameManager();
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await gameManager.StartClock();
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//await gameManager.StartClock();
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// See https://aka.ms/new-console-template for more information
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// See https://aka.ms/new-console-template for more information
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Console.WriteLine("Hello, World!");
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Console.WriteLine("Hello, World!");
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@@ -15,7 +16,6 @@ Console.WriteLine("Hello, World!");
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var testCitizen = new AdultCitizen { Name = "Lars", Health = 100 };
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var testCitizen = new AdultCitizen { Name = "Lars", Health = 100 };
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testCitizen.Inventory.Add(new Gun { Name = "Glock", Damage = 50 }); */
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testCitizen.Inventory.Add(new Gun { Name = "Glock", Damage = 50 }); */
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/* builders? byggemand-bob reference?
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var cBuilder = new CitizenBuilder();
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var cBuilder = new CitizenBuilder();
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var tBuilder = new TownBuilder();
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var tBuilder = new TownBuilder();
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@@ -30,4 +30,14 @@ tBuilder
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.AddEggStore("Egg Store");
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.AddEggStore("Egg Store");
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var borgere = cBuilder.BuildCitizens();
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var borgere = cBuilder.BuildCitizens();
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var locations = tBuilder.BuildTown(); */
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if (borgere[0].Inventory[0] is Gun)
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{
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var gun = (Gun)borgere[0].Inventory[0];
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gun.Damage = 100;
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}
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var locations = tBuilder.BuildTown();
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Console.WriteLine(borgere);
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//Console.WriteLine(JsonSerializer.Serialize(borgere));
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