LocationBuilder
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41
PeopleVille/Location/LocationBuilder.cs
Normal file
41
PeopleVille/Location/LocationBuilder.cs
Normal file
@@ -0,0 +1,41 @@
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namespace PeopleVille.Locations
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{
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public class LocationBuilder
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{
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readonly string[] bankNames = ["Nationalbanken", "Borgernes Bank", "Den Store Bank"];
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readonly string[] gunStoreNames = ["Våben Salg", "Bangbang Butikken", "SkyderButikken"];
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readonly string[] eggStoreNames = ["Gårdens Æg", "Æggehuset", "Byens Æg"];
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public List<Location> CreateLocations(int number)
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{
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List<Location> locations = [];
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for (var i = 0; i < number; i++)
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{
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switch (RNG.ThrowDice(Dices.D3))
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{
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case 1:
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locations.Add(new Bank()
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{
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Name = bankNames[RNG.Range(0, bankNames.Length)]
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});
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break;
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case 2:
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locations.Add(new GunStore()
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{
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Name = gunStoreNames[RNG.Range(0, gunStoreNames.Length)]
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});
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break;
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case 3:
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locations.Add(new EggStore()
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{
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Name = eggStoreNames[RNG.Range(0, eggStoreNames.Length)]
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});
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break;
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}
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}
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return locations;
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}
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}
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}
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@@ -58,6 +58,7 @@ namespace PeopleVille.Persons
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var otherLocations = World.Locations.Where(x => x != CurrentLocation).ToList();
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if (otherLocations.Count > 0)
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Walk(otherLocations[RNG.ThrowDice(new Die(otherLocations.Count)) - 1]);
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Console.WriteLine($"{Name} Walked to {CurrentLocation.Name}");
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break;
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case 3:
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//Do nothing
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@@ -4,6 +4,7 @@ using PeopleVille.Persons;
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using PeopleVille.WorldBuilder;
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var peopleBuilder = new PeopleBuilder();
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var locationBuilder = new LocationBuilder();
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var location = new Bank { Name = "Banken" };
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@@ -24,7 +25,7 @@ var world = new WorldBuilder()
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.AddEquipment()
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.FromRange([gun, kage])
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.AddLocations()
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.FromRange([location])
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.FromRange(locationBuilder.CreateLocations(15))
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.AddPersons()
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.FromRange(peopleBuilder.CreatePeople(15))
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.WithRandomItems(20)
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