diff --git a/PeopleVille.Extension.Mod1/Class1.cs b/PeopleVille.Extension.Mod1/Class1.cs
new file mode 100644
index 0000000..536f3d1
--- /dev/null
+++ b/PeopleVille.Extension.Mod1/Class1.cs
@@ -0,0 +1,23 @@
+using PeopleVille.Equipment;
+using PeopleVille.Persons;
+
+namespace PeopleVille.Extension.Mod1;
+
+public class Snake : IEquipment
+{
+
+ public void Equip()
+ {
+ throw new NotImplementedException();
+ }
+
+ public void Unequip()
+ {
+ throw new NotImplementedException();
+ }
+
+ public void Use(Person person)
+ {
+ Console.WriteLine($"{person.Name} brugte en slange, lol");
+ }
+}
\ No newline at end of file
diff --git a/PeopleVille.Extension.Mod1/PeopleVille.Extension.Mod1.csproj b/PeopleVille.Extension.Mod1/PeopleVille.Extension.Mod1.csproj
new file mode 100644
index 0000000..a4f1da4
--- /dev/null
+++ b/PeopleVille.Extension.Mod1/PeopleVille.Extension.Mod1.csproj
@@ -0,0 +1,13 @@
+
+
+
+ net10.0
+ enable
+ enable
+
+
+
+
+
+
+
diff --git a/PeopleVille/Person/AdultCitizen.cs b/PeopleVille/Person/AdultCitizen.cs
index 37c2627..d1c9622 100644
--- a/PeopleVille/Person/AdultCitizen.cs
+++ b/PeopleVille/Person/AdultCitizen.cs
@@ -29,7 +29,7 @@ namespace PeopleVille.Persons
// 50/50 om vi gør noget eller ej
if (RNG.ThrowDice(Dices.D3) == 1)
return;
- switch (RNG.ThrowDice(Dices.D3))
+ switch (RNG.ThrowDice(Dices.D4))
{
case 1:
bool hasGun = Inventory.OfType().Any();
@@ -61,6 +61,17 @@ namespace PeopleVille.Persons
Console.WriteLine($"{Name} Gik hen til {CurrentLocation.Name}");
break;
case 3:
+ try
+ {
+ var items = this.Inventory.Where(x => x is not Gun && x is not Food).ToList();
+
+ items[RNG.Range(0, items.Count)].Use(this);
+ } catch
+ {
+ Console.WriteLine($"{this.Name} brugte ikke nogle items");
+ }
+ break;
+ case 4:
//Do nothing
break;
}
diff --git a/PeopleVille/Program.cs b/PeopleVille/Program.cs
index bc8e350..95f9661 100644
--- a/PeopleVille/Program.cs
+++ b/PeopleVille/Program.cs
@@ -24,6 +24,7 @@ var world = new WorldBuilder()
.AddGameManager()
.AddEquipment()
.FromRange([gun, kage])
+ .FromFolder("/home/smallbenji/school/hf2/HF2-peopleville/PeopleVille.Extension.Mod1/bin/Debug/net10.0")
.AddLocations()
.FromRange(locationBuilder.CreateLocations(15))
.AddPersons()
diff --git a/PeopleVille/WorldBuilder/WorldInterfaces.cs b/PeopleVille/WorldBuilder/WorldInterfaces.cs
index da8e8e5..c64fcd5 100644
--- a/PeopleVille/WorldBuilder/WorldInterfaces.cs
+++ b/PeopleVille/WorldBuilder/WorldInterfaces.cs
@@ -39,21 +39,4 @@ namespace PeopleVille.WorldBuilder
IPersonBuilder WithRandomItems(int number);
IWorldBuilder EndWorldBuilding();
}
-
- // public interface ITownBuilder
- // {
- // ITownBuilder AddGunStore(string name);
- // ITownBuilder AddEggStore(string name);
- // ITownBuilder AddBank(string name);
- // List BuildTown();
- // }
-
- // public interface ICitizenBuilder
- // {
- // ICitizenBuilder CreateAdult(string name, int health);
- // ICitizenBuilder CreateChild(string name, int health);
- // ICitizenBuilder WithGun(string name, int damage);
- // ICitizenBuilder WithFood(string name, int healthPoints);
- // List BuildCitizens();
- // }
}
diff --git a/Peopleville.slnx b/Peopleville.slnx
index fb27013..ffa8bbf 100644
--- a/Peopleville.slnx
+++ b/Peopleville.slnx
@@ -1,3 +1,4 @@
+