Added DoSomething logic, shoot, eat and intialize.
This commit is contained in:
@@ -20,7 +20,7 @@ namespace PeopleVille.Equipment
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public void Use(Person target)
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public void Use(Person target)
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{
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{
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target.Health -= this.Damage;
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target.Health -= this.Damage;
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Console.WriteLine($"{target.Name} has been shot and took {Damage}");
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Console.WriteLine($"{target.Name} er blevet skudt og mistede {Damage} liv");
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}
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}
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}
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}
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}
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}
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@@ -1,4 +1,6 @@
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using PeopleVille.Equipment;
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using PeopleVille.Equipment;
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using PeopleVille.WorldBuilder;
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using System.Diagnostics.CodeAnalysis;
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namespace PeopleVille.Persons
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namespace PeopleVille.Persons
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{
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{
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@@ -7,7 +9,10 @@ namespace PeopleVille.Persons
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public AdultCitizen()
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public AdultCitizen()
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{
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{
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Age = RNG.Range(20, 85);
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Age = RNG.Range(20, 85);
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}
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public override void Initialize()
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{
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Manager.TickDone += DoSomething;
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Manager.TickDone += DoSomething;
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}
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}
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@@ -39,12 +44,22 @@ namespace PeopleVille.Persons
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private void ShootRandomPerson()
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private void ShootRandomPerson()
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{
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{
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//
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var targets = World.People.Where(x => x != this && x.CurrentLocation == CurrentLocation).ToList();
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if (targets.Count == 0)
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return;
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var target = targets[RNG.ThrowDice(new Die(targets.Count)) - 1];
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var gun = Inventory.OfType<Gun>().First();
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gun.Use(target);
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}
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}
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private void EatFood()
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private void EatFood()
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{
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{
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//
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var food = Inventory.OfType<Food>().First();
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if (food == null)
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return;
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food.Use(this);
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}
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}
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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using PeopleVille.Equipment;
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using PeopleVille.Equipment;
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using PeopleVille.Locations;
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using PeopleVille.Locations;
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using PeopleVille.WorldBuilder;
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namespace PeopleVille.Persons
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namespace PeopleVille.Persons
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{
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{
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@@ -17,6 +18,9 @@ namespace PeopleVille.Persons
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public Location CurrentLocation { get; set; }
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public Location CurrentLocation { get; set; }
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public GameManager Manager { get; set; }
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public GameManager Manager { get; set; }
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public World World { get; set; }
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public virtual void Initialize() { }
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public void Walk(Location newLocation)
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public void Walk(Location newLocation)
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{
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{
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@@ -12,3 +12,36 @@ var world = new WorldBuilder()
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.Build();
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.Build();
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await world.manager.StartClock();
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await world.manager.StartClock();
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/* DoSomething() test
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using PeopleVille.Equipment;
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using PeopleVille.Locations;
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using PeopleVille.Persons;
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using PeopleVille.WorldBuilder;
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var location = new Bank { Name = "Banken" };
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var thomas = new AdultCitizen { Name = "Thomas", Health = 100 };
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thomas.Inventory.Add(new Gun { Name = "Glock", Damage = 30 });
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thomas.CurrentLocation = location;
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var emil = new AdultCitizen { Name = "Emil", Health = 100 };
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emil.CurrentLocation = location;
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var world = new WorldBuilder()
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.AddGameManager()
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.AddEquipment()
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.AddLocations()
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.FromRange([location])
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.AddPersons()
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.FromRange([thomas, emil])
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.EndWorldBuilding()
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.Build();
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thomas.DoSomething();
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thomas.DoSomething();
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thomas.DoSomething();
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Console.WriteLine($"Emils liv: {emil.Health}");*/
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@@ -63,6 +63,8 @@ namespace PeopleVille.WorldBuilder
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foreach (var person in world.People)
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foreach (var person in world.People)
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{
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{
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person.Manager = world.manager;
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person.Manager = world.manager;
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person.World = world;
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person.Initialize();
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}
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}
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return world;
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return world;
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