Files
Yatzy/YatzyGame/Views/Home/Game.cshtml
2025-08-14 08:35:04 +02:00

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@model YatzyGame.Controllers.HomeViewModel;
@using YatzyGame.Components;
@{
ViewData["Title"] = "Home Page";
}
<script>
window.gamekey = "@Model.gameID"
const ws = new WebSocket("ws://" + document.location.host + "/ws");
ws.addEventListener("message", (event) => {
const dat = event.data.split("|");
if (dat[0] == window.gamekey && dat[1] == "update") {
ws.close();
document.location.reload();
}
if (dat[0] == window.gamekey && dat[1] == "stop") {
ws.close();
document.location.location = document.location.hostname;
}
});
</script>
<div class="flexbox">
<div style="flex: 1;">
<div class="scoreboard">
@if(Model.GameStarted) {
<div></div>
foreach(var enu in Enum.GetValues(typeof(ScoreLine))){
@if (Model.GameStarted && !enu.ToString().Equals("bonus") && !Model.CurrentPlayer.scores.ContainsKey((ScoreLine)enu) && (Model.CurrentPlayer.name.Equals(Model.player.name) || !Model.onlineMultiplayer))
{
<div class="empty-insert-dice">
<a href="@Url.Action("InsertDice", "Home", new { game = Model.gameID, id = enu })" class="">==></a>
</div>
}
else {
<div class="empty-insert-dice"></div>
}
}
<div></div>
}
<div></div>
@foreach (var enu in Enum.GetValues(typeof(ScoreLine)))
{
<div>
@GameController.TypeLabel((ScoreLine)enu)
</div>
}
<div>Sum</div>
@foreach (var player in Model.players)
{
if(!Model.GameStarted)
{
<a class="deleteuser" href="@Url.Action("DeletePlayer", "Home", new { game = Model.gameID, id = player.name })"><b>@player.name</b></a>
}
else
{
<div><b>@player.name</b></div>
}
@foreach (var test in Enum.GetValues(typeof(ScoreLine)))
{
if (player.scores.TryGetValue((ScoreLine)Enum.Parse(typeof(ScoreLine), test.ToString(), true), out var score))
{
<div>@score</div>
}
else
{
<div></div>
}
}
<div>@player.scores.Where(x => x.Key != ScoreLine.top_sum).Select(x => x.Value).Sum()</div>
}
</div>
</div>
<div class="GameArea">
@if (Model.GameStarted)
{
@if(!Model.onlineMultiplayer || !Model.CurrentPlayer.name.Equals(Model.player.name)) {
<p><span><b>Current player:</b> </span><span>@Model.CurrentPlayer.name</span></p>
}
else
{
<p class="text-success text-bold"><b>Your turn!</b></p>
}
<div class="dice-table">
@foreach (var dice in Model.Dices)
{
@if(!Model.onlineMultiplayer || Model.CurrentPlayer.name.Equals(Model.player.name)) {
<form action="@Url.Action("SelectDice", "Home", new { game = Model.gameID, id = dice.Key })" method="post">
@* <input type="hidden" name="id" value="@dice.Key" /> *@
<button type="submit">
@if (Model.selectedDices.Contains(dice.Key))
{
<div class="dice selected">
@dice.Value
</div>
}
else
{
<div class="dice">
@dice.Value
</div>
}
</button>
</form>
}
else {
<button type="submit">
@if (Model.selectedDices.Contains(dice.Key))
{
<div class="dice selected">
@dice.Value
</div>
}
else
{
<div class="dice">
@dice.Value
</div>
}
</button>
}
}
</div>
@if(!Model.onlineMultiplayer || Model.CurrentPlayer.name.Equals(Model.player.name))
{
@if(!Model.RerollsBlocked)
{
<form action="@Url.Action("RerollSelected", "Home", new {game = Model.gameID})" method="post">
<input type="submit" class="btn btn-primary mt-4 text-center" value="Reroll" />
</form>
}
else
{
<input type="button" value=Reroll class="btn btn-primary disabled mt-4 text-center" />
}
}
<div style="flex:1;"></div>
@if(Model.player.Owner) {
<form method="post" action="@Url.Action("StopGame", "Home", new { game = Model.gameID })">
<input type="submit" class="btn btn-danger mt-4 text-center" value="Stop Game" />
</form>
}
}
else
{
@if (!Model.onlineMultiplayer) {
<h3>Add player</h3>
<form method="post" action="@Url.Action("AddPlayer", "Home", new { game = Model.gameID })" class="p-4">
<label>Name</label>
<input name="Name" class="form-control" type="text" required />
<input type="submit" class="btn btn-primary mt-4 text-center" value="Create" />
</form>
}
else {
<h3>Online multiplayer</h3>
<p>Join code: <span>@Model.joinCode</span></p>
<p>Joined as: <span>@Model.player.name</span></p>
}
<div style="flex:1;"></div>
@if(Model.player.Owner) {
@if(Model.players.Count <= 0)
{
<input type="button" class="btn btn-success disabled" value="Start Game" />
}
else
{
<form action="@Url.Action("StartGame", "Home", new { game = Model.gameID })" method="post">
<input type="submit" class="btn btn-success mt-4 text-center" value="Start Game">
</form>
}
}
else if (Model.onlineMultiplayer) {
<form action="@Url.Action("LeaveGame", "Home", new {game = Model.gameID, name = Model.player.name})" method="post">
<input type="submit" class="btn btn-danger mt-4 text-center" value="Leave Game" />
</form>
}
}
</div>
</div>
<!-- Rules Button -->
<div style="position: fixed; bottom: 20px; right: 20px;">
<button type="button" class="btn btn-info" data-bs-toggle="modal" data-bs-target="#rulesModal">
📋 Rules
</button>
</div>
<!-- Rules Modal -->
<div class="modal fade" id="rulesModal" tabindex="-1" aria-labelledby="rulesModalLabel" aria-hidden="true">
<div class="modal-dialog modal-lg modal-dialog-scrollable">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="rulesModalLabel">🎲 Yatzy Rules</h5>
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
</div>
<div class="modal-body">
<h5>🎯 Objective</h5>
<p>Score the most points by rolling five dice to make certain combinations.</p>
<h5>🚀 How to Setup the Game</h5>
<ol>
<li><strong>Add Players:</strong> Enter player names one by one using the "Add player" form</li>
<li><strong>Remove Players:</strong> Click on a player's name (before starting) to remove them</li>
<li><strong>Start Game:</strong> Click "Start Game" when you have at least one player added</li>
<li><strong>Game Begins:</strong> The first player will automatically be selected to start</li>
</ol>
<div class="alert alert-success">
<strong>🎮 Ready to Play:</strong> You can add 1-6 players for the best experience!
</div>
<h5>🎮 How to Play</h5>
<ol>
<li>Each player takes turns rolling 5 dice</li>
<li>After each roll, you can select which dice to keep and which to reroll</li>
<li>You get up to 3 rolls per turn (initial roll + 2 rerolls)</li>
<li>After your final roll, you must choose a scoring category</li>
<li>Each category can only be used once per game</li>
</ol>
<h5>📊 Scoring Categories</h5>
<div class="row">
<div class="col-md-6">
<h6><strong>Upper Section:</strong></h6>
<ul class="list-unstyled">
<li><strong>Ones:</strong> Sum of all 1s</li>
<li><strong>Twos:</strong> Sum of all 2s</li>
<li><strong>Threes:</strong> Sum of all 3s</li>
<li><strong>Fours:</strong> Sum of all 4s</li>
<li><strong>Fives:</strong> Sum of all 5s</li>
<li><strong>Sixes:</strong> Sum of all 6s</li>
<li><em><strong>Bonus:</strong> 50 points if upper section totals 63+</em></li>
</ul>
</div>
<div class="col-md-6">
<h6><strong>Lower Section:</strong></h6>
<ul class="list-unstyled">
<li><strong>One Pair:</strong> Sum of highest pair</li>
<li><strong>Two Pair:</strong> Sum of both pairs</li>
<li><strong>Three of a Kind:</strong> Sum of three matching dice</li>
<li><strong>Four of a Kind:</strong> Sum of four matching dice</li>
<li><strong>Small Straight:</strong> 30 points (4 consecutive)</li>
<li><strong>Large Straight:</strong> 40 points (5 consecutive)</li>
<li><strong>Full House:</strong> Sum of all dice (3+2 of a kind)</li>
<li><strong>Chance:</strong> Sum of all dice (any combination)</li>
<li><strong>Yatzy:</strong> 50 points (all 5 dice the same)</li>
</ul>
</div>
</div>
<h5>💡 Strategy Tips</h5>
<ul>
<li><strong>Upper Section Bonus:</strong> Focus early - it's worth 50 points!</li>
<li><strong>Chance Category:</strong> Use as backup when other categories don't work</li>
<li><strong>Yatzy Attempts:</strong> Save for when you have 3+ of the same number</li>
<li><strong>Bad Rolls:</strong> Consider which categories to sacrifice strategically</li>
</ul>
<div class="alert alert-info">
<strong>💭 Pro Tip:</strong> You need an average of 10.5 points per upper section category to get the bonus!
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-bs-dismiss="modal">Close</button>
</div>
</div>
</div>
</div>
</div>