Files
Yatzy/YatzyGame/Components/WebsocketManager.cs
2025-08-14 08:35:04 +02:00

48 lines
1.3 KiB
C#

using System.Collections.Concurrent;
using System.Net.WebSockets;
using System.Text;
namespace MyApp.WebSockets;
public class WebSocketManager
{
private readonly ConcurrentDictionary<string, WebSocket> _sockets = new();
public IReadOnlyDictionary<string, WebSocket> Sockets => _sockets;
public void AddSocket(string id, WebSocket socket)
{
_sockets[id] = socket;
}
public bool RemoveSocket(string id)
{
return _sockets.TryRemove(id, out _);
}
public async Task SendToClientAsync(string id, string message, CancellationToken ct = default)
{
if (_sockets.TryGetValue(id, out var socket) && socket.State == WebSocketState.Open)
{
var buffer = Encoding.UTF8.GetBytes(message);
await socket.SendAsync(buffer, WebSocketMessageType.Text, true, ct);
}
}
public async Task BroadcastAsync(string message, CancellationToken ct = default)
{
var buffer = Encoding.UTF8.GetBytes(message);
foreach (var (id, socket) in _sockets.ToArray())
{
if (socket.State == WebSocketState.Open)
{
await socket.SendAsync(buffer, WebSocketMessageType.Text, true, ct);
}
else
{
RemoveSocket(id);
}
}
}
}