Adding assignments

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namespace OOP
{
public abstract class Animal
{
public string Name { get; set; }
public abstract void MakeSound();
public void Feed()
{
Console.WriteLine("Feeding the animal");
}
}
}

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using OOP;
namespace OOP.Animals
{
public class Elephant : Animal
{
public Elephant()
{
this.Name = this.GetType().Name;
}
public override void MakeSound()
{
Console.WriteLine("Elefant lyde");
}
}
}

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Animals/Lion.cs Normal file
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namespace OOP.Animals
{
public class Lion : Animal
{
public Lion()
{
this.Name = this.GetType().Name;
}
public override void MakeSound()
{
Console.WriteLine("Rawr");
}
}
}

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namespace OOP.Animals
{
public class Parrot : Animal
{
public Parrot()
{
this.Name = this.GetType().Name;
}
public override void MakeSound()
{
Console.WriteLine("Sqawk");
}
}
}

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namespace OOP.Figures
{
public class Circle : Shape
{
public Circle(double radius)
{
this.radius = radius;
}
public double radius { get; set; }
public override double GetArea()
{
return Math.PI * Math.Pow(radius, 2);
}
public override double GetPerimeter()
{
return 2 * Math.PI * radius;
}
}
}

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namespace OOP.Figures
{
public class Rectangle : Shape
{
public Rectangle(double width, double height)
{
this.height = height;
this.width = width;
}
public double height { get; set; }
public double width { get; set; }
public override double GetArea()
{
return height * width;
}
public override double GetPerimeter()
{
return (height * 2) + (width * 2);
}
}
}

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Figures/Shape.cs Normal file
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namespace OOP.Figures
{
public abstract class Shape
{
public abstract double GetArea();
public abstract double GetPerimeter();
}
}

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OOP.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
</PropertyGroup>
</Project>

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OOP.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.2.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OOP", "OOP.csproj", "{D34A73C2-3F63-A245-DA7C-F7C32218076C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D34A73C2-3F63-A245-DA7C-F7C32218076C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D34A73C2-3F63-A245-DA7C-F7C32218076C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D34A73C2-3F63-A245-DA7C-F7C32218076C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D34A73C2-3F63-A245-DA7C-F7C32218076C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D25FE540-40AB-4CD0-B224-A62159D5EA4B}
EndGlobalSection
EndGlobal

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namespace OOP.Payment
{
public class CreditCardPayment : GenericPayment
{
public string CardNumber { get; set; }
public override void ProcessPayment()
{
Console.WriteLine($"Processing credit card");
}
}
}

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namespace OOP.Payment
{
public class PayPalPayment : GenericPayment
{
public string email { get; set; }
public override void ProcessPayment()
{
Console.WriteLine("Processing PayPal");
}
}
}

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Payment/Payment.cs Normal file
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namespace OOP.Payment
{
public class GenericPayment
{
public int amount { get; set; }
public string Currency { get; set; }
public virtual void ProcessPayment()
{
Console.WriteLine("Processing generic payment");
}
}
}

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using OOP;
using OOP.Animals;
using OOP.Figures;
using OOP.Payment;
using OOP.RPG;
List<Vehicle> listOfVehicleObjects = new List<Vehicle>()
{
new Vehicle(),
new Bicycle(),
new Car()
};
foreach (var vehicle in listOfVehicleObjects)
{
vehicle.Drive();
}
List<Animal> listOfAnimals = new List<Animal>()
{
new Lion(),
new Parrot(),
new Elephant()
};
foreach (var animal in listOfAnimals)
{
Console.WriteLine($"{animal.Name} says:");
animal.MakeSound();
}
List<GenericPayment> listOfPaymentProviders = new List<GenericPayment>()
{
new GenericPayment(),
new PayPalPayment(),
new CreditCardPayment()
};
foreach (var pay in listOfPaymentProviders)
{
pay.ProcessPayment();
}
List<Shape> listOfShapes = new List<Shape>()
{
new Circle(5),
new Rectangle(10, 5),
};
foreach (var shape in listOfShapes)
{
Console.WriteLine($"{shape.GetType().Name} - Area: {shape.GetArea()} Perimiter: {shape.GetPerimeter()}");
}
new Simulation(new Warrior(10), new Mage(20)).StartSimulation();

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RPG/Character.cs Normal file
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namespace OOP.RPG
{
public class Character
{
public string Name { get; set; }
public int Health { get; set; } = 100;
public virtual int Attack()
{
return 10;
}
}
}

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namespace OOP.RPG
{
public class Mage : Character
{
public Mage(int Mana)
{
this.Mana = Mana;
}
public int Mana = 10;
public override int Attack()
{
return Mana / 2;
}
}
}

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namespace OOP.RPG
{
public class Simulation
{
public Simulation(Character opponent1, Character opponent2)
{
this.opponent1 = opponent1;
this.opponent2 = opponent2;
}
public Character opponent1 { get; set; }
public Character opponent2 { get; set; }
public void StartSimulation()
{
while (!(opponent1.Health <= 0) && !(opponent2.Health <= 0))
{
// Attack opponent2
var attack1 = opponent1.Attack();
opponent2.Health -= attack1;
Console.WriteLine($"Opponent1 attacks Opponent2");
Console.WriteLine($"Opponent1 attacks with {attack1} and Opponent2 has {opponent2.Health} left");
var attack2 = opponent2.Attack();
opponent1.Health -= attack2;
Console.WriteLine($"Opponent2 attacks Opponent2");
Console.WriteLine($"Opponent2 attacks with {attack2} and Opponent1 has {opponent1.Health} left");
}
if (opponent1.Health <= 0)
{
Console.WriteLine("Opponent2 wins");
}
if (opponent2.Health <= 0)
{
Console.WriteLine("Opponent1 wins");
}
}
}
}

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namespace OOP.RPG
{
public class Warrior : Character
{
public Warrior(int strength)
{
this.strength = strength;
}
public int strength = 10;
public int multiplier = 2;
public override int Attack()
{
return base.Attack() * multiplier;
}
}
}

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namespace OOP
{
public class Bicycle : Vehicle
{
public bool HasBell { get; set; }
public override void Drive()
{
Console.WriteLine("The bicycle is pedaling.");
}
}
}

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namespace OOP
{
public class Car : Vehicle
{
public int NumberOfDoors { get; set; }
public override void Drive()
{
Console.WriteLine("The car is driving");
}
}
}

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Vehicles/Vehicle.cs Normal file
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namespace OOP
{
public class Vehicle
{
public string Brand { get; set; }
public int MaxSpeed { get; set; }
public virtual void Drive()
{
Console.WriteLine("Vehicle is moving.");
}
}
}