Adding assignments
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13
RPG/Character.cs
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13
RPG/Character.cs
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namespace OOP.RPG
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{
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public class Character
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{
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public string Name { get; set; }
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public int Health { get; set; } = 100;
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public virtual int Attack()
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{
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return 10;
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}
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}
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}
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17
RPG/Mage.cs
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17
RPG/Mage.cs
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namespace OOP.RPG
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{
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public class Mage : Character
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{
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public Mage(int Mana)
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{
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this.Mana = Mana;
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}
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public int Mana = 10;
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public override int Attack()
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{
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return Mana / 2;
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}
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}
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}
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42
RPG/Simulation.cs
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42
RPG/Simulation.cs
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namespace OOP.RPG
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{
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public class Simulation
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{
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public Simulation(Character opponent1, Character opponent2)
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{
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this.opponent1 = opponent1;
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this.opponent2 = opponent2;
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}
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public Character opponent1 { get; set; }
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public Character opponent2 { get; set; }
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public void StartSimulation()
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{
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while (!(opponent1.Health <= 0) && !(opponent2.Health <= 0))
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{
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// Attack opponent2
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var attack1 = opponent1.Attack();
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opponent2.Health -= attack1;
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Console.WriteLine($"Opponent1 attacks Opponent2");
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Console.WriteLine($"Opponent1 attacks with {attack1} and Opponent2 has {opponent2.Health} left");
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var attack2 = opponent2.Attack();
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opponent1.Health -= attack2;
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Console.WriteLine($"Opponent2 attacks Opponent2");
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Console.WriteLine($"Opponent2 attacks with {attack2} and Opponent1 has {opponent1.Health} left");
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}
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if (opponent1.Health <= 0)
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{
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Console.WriteLine("Opponent2 wins");
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}
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if (opponent2.Health <= 0)
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{
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Console.WriteLine("Opponent1 wins");
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}
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}
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}
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}
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19
RPG/Warrior.cs
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19
RPG/Warrior.cs
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namespace OOP.RPG
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{
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public class Warrior : Character
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{
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public Warrior(int strength)
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{
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this.strength = strength;
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}
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public int strength = 10;
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public int multiplier = 2;
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public override int Attack()
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{
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return base.Attack() * multiplier;
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}
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}
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}
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