Adding interface Tasks

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2025-08-20 08:28:29 +02:00
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
</PropertyGroup>
</Project>

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DependencyInjection.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.2.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DependencyInjection", "DependencyInjection.csproj", "{7615E517-8B79-FD61-A85E-DC32853E8268}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7615E517-8B79-FD61-A85E-DC32853E8268}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7615E517-8B79-FD61-A85E-DC32853E8268}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7615E517-8B79-FD61-A85E-DC32853E8268}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7615E517-8B79-FD61-A85E-DC32853E8268}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2A8F1C27-783C-465F-8343-5A0766282B12}
EndGlobalSection
EndGlobal

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InterfacesTask.cs Normal file
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namespace DependencyInjections
{
public interface IPayment
{
void ProcessPayment(decimal amount);
}
public class CreditCardPayment : IPayment
{
public void ProcessPayment(decimal amount)
{
Console.WriteLine($"Processing credit card payment for {amount} kr.");
}
}
public class PayPalPayment : IPayment
{
public void ProcessPayment(decimal amount)
{
Console.WriteLine($"Processing PayPal payment of {amount} kr.");
}
}
public interface IPrintable
{
void Print();
}
public class PrintInvoice : IPrintable
{
public void Print()
{
Console.WriteLine($@"
====== INVOICE ======
1 stk båd 1299 kr.
Total 1299 kr.
");
}
}
public class PrintReport : IPrintable
{
public void Print()
{
Console.WriteLine("Report printing...");
}
}
public class PrintLetter : IPrintable
{
public void Print()
{
Console.WriteLine("Printing letter...");
}
}
public interface IDriveable
{
void Start();
void Stop();
}
public class Vehicle
{
public string brand { get; set; }
}
public class Car : Vehicle, IDriveable
{
public bool started = false;
public Car(string brand)
{
this.brand = brand;
}
public void Start()
{
this.started = true;
Console.WriteLine($"Starting {this.brand}");
}
public void Stop()
{
this.started = false;
Console.WriteLine($"Stopping {this.brand}");
}
}
public class Motorcycle : Vehicle, IDriveable
{
public bool started = false;
public Motorcycle(string brand)
{
this.brand = brand;
}
public void Start()
{
this.started = true;
Console.WriteLine($"Starting {this.brand}");
}
public void Stop()
{
this.started = false;
Console.WriteLine($"Stopping {this.brand}");
}
}
public interface IMakeSound
{
void MakeSound();
}
public class Dog : IMakeSound
{
public void MakeSound()
{
Console.WriteLine("Woof");
}
}
public class Cat : IMakeSound
{
public void MakeSound()
{
Console.WriteLine("Meow");
}
}
public class Cow : IMakeSound
{
public void MakeSound()
{
Console.WriteLine("Moo");
}
}
public interface IWeapon
{
int Attack();
}
public class Sword : IWeapon
{
public int Attack()
{
return 10;
}
}
public class Bow : IWeapon
{
public int Attack()
{
return new Random().Next(5, 16);
}
}
public class Staff : IWeapon
{
public int MagicPower { get; set; } = 10;
public int Attack()
{
return MagicPower;
}
}
}

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Program.cs Normal file
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using DependencyInjections;
List<IPayment> listOfPayment = new List<IPayment>()
{
new PayPalPayment(),
new CreditCardPayment()
};
foreach (var paymentMethod in listOfPayment)
{
paymentMethod.ProcessPayment(10);
}
List<IPrintable> listOfPrint = new List<IPrintable>()
{
new PrintInvoice(),
new PrintLetter(),
new PrintReport()
};
foreach (var printMethod in listOfPrint)
{
printMethod.Print();
}
List<IDriveable> driveables = new List<IDriveable>()
{
new Car("Mercedes"),
new Motorcycle("Harley Davidson")
};
foreach (var driveable in driveables)
{
driveable.Start();
}
List<IMakeSound> makeSounds = new List<IMakeSound>()
{
new Cat(),
new Dog(),
new Cow()
};
foreach (var animal in makeSounds)
{
animal.MakeSound();
}
List<IWeapon> weapons = new List<IWeapon>()
{
new Staff(),
new Bow(),
new Sword()
};
foreach (var weapon in weapons)
{
Console.WriteLine(weapon.Attack());
}